
You can hover over a state in-game while in debug-mode in order to read off all information including state ID.

Yugoslavia IS Greater Yugoslavia, in the games terms. I don't know, the user who uploaded it was deleted from steam, probably by default all their items were subsequently deleted as well. **** 3rewster, feel free to contact me if necessary **** Yes, we have a discord server for suggestions, issues and questions.Ībbus for allowing the merge of a flag side mod into this one. Theres an even better one with pictures (WIP courtesy of Crimsonleaf42)

No, this mod’s nations are separate although some flags/names might be similar. Yes, the mod disables achievements because it modifies the checksum.ĭoes this mod conflict with the dlc formables? It would require a lot of work to make keep up with unexpected updates of the other mod. It will work as long as they don’t modify states. Getting a core in all uncored states required to form the nation + some extra ones. Note that this mod’s formable nations work independently from Waking the Tiger’s. This mod creates an end-game reward for gaining certain territories and allows the player to choose when to form the new nation. Instead of having an inconsistent way of forming nations by events, this mod uses decisions which let the player know the prerequisites for forming each nation. The last known edit to Gitlab shows 1.10 compatibility. I'm just here to play a game and have fun, nothing more. The original mod from January seemed buggy, I have tested this version (direct from their Gitlab) and all works on my end. Second of all - I am reuploading this for convenience sake, I don't ask for anything.

I will link the Gitlab below, above the original description. I went investigating the original author and found their Gitlab. 1.12+ versionįirst of all - I do not own this mod, nor do I claim to have created it.

I'm keeping it original for posterity's sake. I don't own this mod, so the only thing I will do is try to keep it working.
